Random StudentText Student Selector (Option to Remove Students)
Wheel Student Selector (Option to Remove Students) Random Pairs
Random TeamsProject Teams (Names or Numbers)
Random Days/Dates/WordsYes/No
Calendar Dates Character Description Words Scramble Sentences (paste into Excel, then paste into Quizlet) |
Seating Charts |
DiceCountdown TimersGame
10 Second Countdown Timer 15 Second Countdown Timer 20 Second Countdown Timer 30 Second Countdown Timer Practice 60 Second Countdown Timer 90 Second Countdown Timer 120 Second Countdown Timer Game Boards |
Round Robin Countdown Game
Process: |
1. Before Class: Open Book & Class Dojo
2. Video: Listen, Watch, and Repeat After Dialogue (2x) 3. Script: Listen and Repeat After Dialogue with Korean (3x) 4. Practice: Repeat Key Expression After Teacher (4 items) 5. Chant: Listen, Watch, and Repeat After Chant (1x) Open Quizlet & Game Tools 6. Game Practice: Create Teams and Practice Dialogue with Quizlet Cards (2 minutes) 7. Game Time: Use Countdown Timer with Each Team and Award Points for Completed Dialogues (10-30 seconds) 8. Repeat: Repeat Steps 6 and 7 until Fluency is Achieved or until the End of Class |
Class Dojo Notes: |
Awarding points will usually eliminate 90% of behavior issues. Remember to award points for good behavior more than bad behavior. Look for ways to praise the students efforts and others will desire that praise and follow you.
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Quizlet Notes: |
This flashcard program has an amazing archive of vocabulary to use with the expressions found in the books.
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Game Tools Notes: |
The game tools help gamify the learning process. Just add points and a timer and studying turns into a fun game.
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How to set up and conduct your class (Part 1) |
How to set up and conduct your class (Part 2) |
Game in Action
Lesson Plans: |